English Learning in Virtual Environments: A Theoretical Analysis of Language Acquisition in the Digital Age

Journal: Region - Educational Research and Reviews DOI: 10.32629/rerr.v6i12.3011

Qingling Li

Foreign Language Teaching Department, Hainan Vocational University of Science and Technology

Abstract

The rapid advancement of technology has reshaped the ways in which individuals learn languages, particularly English, which is the most widely used second language globally. Virtual environments, such as online classrooms, language learning apps, and immersive virtual reality (VR) settings, have become significant tools for language acquisition. This paper provides a theoretical analysis of English learning in virtual environments, exploring how digital technologies impact language acquisition processes. The study examines the role of interactivity, multimodal input, social interaction, and learner autonomy in virtual environments, shedding light on both the opportunities and challenges presented by these digital platforms.

Keywords

virtual environments, English learning, digital age, language acquisition, learner autonomy

References

[1] Krashen, S. D.. The Input Hypothesis: Issues and Implications. Longman, 1985.
[2] Vygotsky, L. S. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, 1978.
[3] Dudeney, G., Hockly, N., Pegrum, M. Digital Literacies: Research and Resources in Language Teaching. Pearson, 2013.
[4] Godwin-Jones, R. Emerging Technologies for Language Learning. Language Learning & Technology. 2016; 20(2): 4-8.
[5] Peterson, M. Massively Multiplayer Online Role-Playing Games as Arenas for Second Language Learning. Computer Assisted Language Learning. 2010; 23(5): 429-439.

Copyright © 2024 Qingling Li

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License