AI、AR、VR 在艺术设计教育中的应用:基于新奇效应的教学改革研究

Journal: Modern Education Forum DOI: 10.32629/mef.v9i3.19530

韦伟

苏州工学院

Abstract

随着数字技术的迅猛发展,人工智能生成内容(AIGC)、增强现实(AR)与虚拟现实(VR)等技术已逐步渗透艺术设计教育领域,为课程创新提供了新路径。然而,这些技术的应用往往伴随“新奇效应”(novelty effect),即短期内因新鲜感而提升学生接受度和学习动机,但长期效果尚待检验。本文结合三项实证研究,系统梳理AI、AR、VR在艺术设计教育中的应用现状、接受影响因素及心理机制,并从教学改革视角进行思辨分析。研究发现,技术应用与创新、教学内容方法及课外支持资源是核心维度,数据隐私、课外学习支持及时性及资源可用性权重最高;设计师对AI工具披露意愿受自主性与关联性驱动;在虚拟艺术田野考察(VAFT)中,绩效期望、便利条件及心流体验显著正向影响行为意向。针对新奇效应的潜在风险,本文强调需经过长期追踪检验,方能推进针对性教学改革。建议构建“技术-教学-评价”闭环机制,推动艺术设计教育从“技术追逐”向“育人本位”转型,以实现技术赋能与教育本质的有机融合。

Keywords

AI;AR;VR;艺术设计教育;新奇效应

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